
Features 1
The system is state-of-the-art and having undergone over 40,000 man hours of development offers features at and beyond those of other systems costing 3 times the price (and more) of the GGS system. A total of up to 775 high speed optical sensors track the club head and ball to give an unparalleled realistic ball flight trajectory and swing analysis information feedback. No other system on the market offers so many data capturing features like the GGS system product range.
Features include:

State of the Art Real-Time 3D Golf Simluation Software
(note: The videos here use MS Media Player which requires you use the Windows Internet Explorer as your Browser in order to view them)
90 (optional 135) sensors are used in the mat itself to detect club-head speed, club-head path and club-face angle.
128 (optional 256) sensors are used to detect ball path and speed.
128 (optional 256) sensors are used to detect ball launch angle.
128 sensors are used to detect club-head height, club-head attack angle and tee height.
98 sensors are used in the special putting mat

The GGS system is the only simulator on the market that can show ball position on club face at impact to the ball in both X and Y directions. Together with the club head dimensions database the system can show deviation from sweet spot to within 1 mm for each club This extremely important factor for swing analysis is unheard of in even the most expensive systems from other manufactures.





The in-mat embedded electronic circuitry is to the highest industry standards and can control up to 775 sensors and timers.
The standard full system contains four circuit boards: Strike Mat, Putting Mat, Vertical Launch Monitor and Ball Track.
Spectacular views of the 18 hole championship golf courses. The system uses a combination of real high resolution 3D digitized photos and computer generated graphics with contoured terrain and obstacle definition - balls bounce off trees, carts etc. and roll down hills - even into water with a splash.
High Performance Graphics - The graphics system is a high resolution and high performance one (typically 70 frames per second and 16.7 million brilliant colors) that allows the user to move in real-time around the course. This is in strong contrast to all other systems that only show a static view. The GGS graphics system is actually like a continuous movie. e.g. If, at any time during the game you want to see what lies behind a hill, you can simply navigate the virtual camera to go and have a look. Course fly-overs and multiple simultaneous views are all standard features. The user can even set the virtual view camera to be in the ball itself so that he/she may fly with the ball along it's trajectory in real time.
Trajectory trace

Fly-with-ball feature allows you to fly with the ball and along the ball's trajectory in real-time.
After your shot and you want to move to where the ball lies for the next shot, the GGS virtual 3D graphics camera will fly you along the ball's trajectory to get you there. As opposed to other systems where you have to wait for the new view to be calculated, the GGS system is so fast it seems instantaneous.
Realistic ball flight trajectory, bounce and roll - including hooks, slices, pushes, pulls, fades and draws or any combination thereof, i.e. pushed hooks, pulled slices etc. plus wind factors (strength and direction) are also taken into account . When chipping and putting, the ball will follow the contour of the surface and it's path and speed will be influenced accordingly. Also, the flight trajectories of missed shots are shown i.e. Topped or fat shots, skied and shanked etc. The flight trajectory calculation routines use proven mathematical formulas that use all the parameters of the clubface at impact with the ball together with the ball's initial flight angles and velocities.

At all times, a course overview window can be kept open showing the trajectory from a birds eye view.
Reversed camera / incoming flight view

On long shots - when the ball is getting very small in the distance - you can now opt to have the camera switch automatically to the ball's landing place to watch the incoming flight.

Distance and speed ball is travelling during flight is shown in real time on screen together with launch data (optional).
Design your own golf courses - The GGS 3D graphics system allows you to integrate your own designed golf courses using a standard graphics tool (e.g. MS Paintbrush pro, Adobe Photoshop Elements, Micrografix Picture Publisher etc). The GGS auto course generator creates all surface texture maps, topographic height maps, light and shading maps, surface recognition, sky domes and object maps from a single layout image. The level of detail and realism is only limited by your artistic abilities, imagination and time.
The GGS ProX software is the only Golf Simulator software in the world
that allows you to create your own golf courses.

Interactive Tree Planting and Object Scaling.
Thee GGS auto course generator plants all trees and objects but you can also plant new and move/remove existing trees (or any other objects) directly on the course at any time.
Ball image starts at the ball impact point on the screen in real time.
When you hit the golf ball into the screen, the screen will absorb it's energy and it will fall to the floor. It's image, however, will continue on from the point of impact on the projection screen in a continuous smooth flow. And it is this aspect of the software - together with the field-of-view and perspective giving you the impression you are standing on the course - that makes the simulator so life-like and differentiates it from normal PC golf game software. You can aim at any target on the screen and if you hit an obstacle ( ie a tree branch) the ball will bounce off accordingly.
GGS ProX-com Commercial version of the golf simulator software

Banner ads : Static images and/or video playbacks.
Increase revenue by selling advertising space on your simulators
either after every shot , on hole load or on main menu screen.
Central Desk Control
Setup flights and start simulators from a central desk control application