Sensors

The complete system contains 442 high speed optical SMD sensors in standard resolution and 775 sensors in hi-definition resolution,  plus 4 16/24-bit club-face angle, clubhead and ball velocity  timers  .

The status of all sensors can be monitored in real time with these panels.

Main System

The GGS main system control board can monitor up to 775 optical sensors in real time

Ball Track Sensors

True ball tracking system containing an additional 192 sensors 

for true ball path and launch velocity

Vertical launch Monitor

The Vertical Launch Monitor sensor board features 138 SMD sensors to capture ball vertical launch angle, ball height / tee height, club height at impact and club attack angle.

Ball Roll Putting Mat

The Ball Roll Putting mat sensors board features 96 SMD sensors and 24 bit timers. 

Clubhead Putting Mat 

The clubhead putting mat is designed specifically to show the putter's path and face angles. Featuring 256  high density SMD optical sensors plus 3 24-bit clubhead face angle and velocity timers, the mat captures putter speed and path to within 0.76 degrees plus 3 clubface angles: Face angle before impact, at impact and after.  The add-on clubhead putting mat can be used instead of the ball roll putting mat or used in conjunction with it. 

 

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Club Sets, Swing Tempo and Smash factors.

In order for the sensors to detect the impact position of the club-face on the ball, the face dimensions and sweet-spot co-ordinates have to be known. This table allows you to enter these co-ordinates and dimensions for your particular make of club.  

You can define club specifications for numerous club sets.

The club sets can be assigned to individual players.

Swing Tempo and Smash Factors are measured with the sensors and are being recorded in the swing analysis tables.

 

Light Strip Game Controller & Club Selector

This add-on device allows you to control certain game functions with a wave of your club from your ball address position saving you the walk to the system console.

Functions include Club Selection, Camera Rotation (ie target change) and Game Yes/No decision making.

 

  

Thousands of hours were spent optimizing the control circuitry